![]() The affordable starting price of $399 for 64 GB is comparable to other classroom devices, such as Chromebooks, laptops and iPads. The option for stationary play, similar to the Oculus Go, is also available. Students can identify and mark their boundaries so they can fully explore without the worry of colliding with a desk. The new Guardian technology keeps your students safe by deterring them from obstacles in your physical space, so they don’t walk into desks or chairs. In other words, they can move around just like they would in real life. The 6 degrees of freedom ( 6DoF) provides mobility for the student to walk forward, backward, left, right, jump up and squat down. The dual hand controllers allow students to perform actions that were limited by the Go for realistic experiences and precision. The connection via Wi-Fi makes the device easy to hop on and enjoy immediately. The Quest is boasting technology that’s perfect for the classroom, but keep in mind the starting age is listed at 13, according to Oculus. The resolution is slightly better in the Quest, but the difference provides a much better overall experience. Yet I’ve spent several hours on the Quest since its release in a variety of apps without any illness whatsoever. If I spent any time on apps with quite a bit of movement while using the Go, I would get sick to my stomach. One major difference between the Quest and the Go is the lack of motion sickness with the new device. The Oculus Go delivered a VR view, but the Oculus Quest provides us with interactions. A key feature allows our students the freedom to safely walk around while exploring and interacting in virtual reality. The Oculus Quest is mainly being marketed as an all-in-one VR gaming system, but I see much potential for classroom lessons. I believe the same will be true for the Quest. ![]() I didn’t see a need to promote the device for classrooms from the beginning, but we’ve seen many more educational apps flooding the Oculus Experiences market (which is sort of like an app store for the platform) that made the headset more valuable for classroom lessons. When the Oculus Go was first released, the educational apps were limited. Thankfully, the Quest is finally available for purchase after a long wait! Many early adopters like myself made a jump to the Oculus Go in the past year with enthusiasm, believing the stand-alone device could provide a deeper virtual reality experience-no wires connected to a computer, and no cameras to set up in the room-just hop on and get started. There’s been quite a bit of anticipation leading up to the release of the Oculus Quest-the latest virtual reality headset from the Facebook-owned Oculus.
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